Value defines the text that will appear in the Text Object. This can be any sequence of characters that the font supports, including special characters such as emojis 😉.
Without CSS<br><span style="font-style: italic;font-weight:bold;background:linear-gradient(#FEE140 0%, #FA709A 100%);-webkit-background-clip:text;-webkit-text-fill-color:transparent;">With CSS</span>
Font Family allows you to select a generic font family (
sans-serif) or add a custom font.
To add a custom font, simply drag it into the Asset Manager from your OS' file explorer. To use that font, drag it from the Asset Manager onto the
Font Family Attribute of a Text Object in the Attribute Editor.
Alignment works like any other word processor. You can align your text to be left-aligned, center-aligned or right-aligned, using the
right options respectively.
Transform attribute can capitalize, set to a lower or upper case, text appearing in the Text Object.
Font Size defines the approximate height, in pixels, from the lowest descent to the highest ascent of a font.
The approximate amount of spacing in pixels between each letter of the text.
Colors can be set in various ways in Incari and work very much like they do in other software. You can manually adjust the the HSB / RGBA values or input a Hex Code, using their corresponding Color Attribute.
Style File Attribute is used to apply CSS text styling to a Text Object. The Attribute accepts a CSS text style assert that can be created in the Asset Manager and edited in the Code Editor.
To assign a CSS text style Asset to the Attribute, drag and drop it onto the Asset slot of the Attribute.
Size of the displayed text.
Additionally, Text also shares Common Attributes of the Sprite category; which are:
Flip U and
The value of the
Resolution Attribute would be updated to be equal to that of the
size Attribute if the toggle is activated.
The resolution of the displayed text.
Although you may already be familiar with the
Resolution Attributes of the Camera Object, things work slightly differently with Text and Web Sprite Objects.
Resolution relates to the resolution of a physical piece of hardware ,i.e., a display. With Text and Web Sprite, however, both
Resolution relate to something which exists in virtual 3D space. So although, like Camera, the
Size Attribute defines the Object's size in 3D space, the
Resolution Attribute defines the resolution of the content that will be stretched to fit that space.