Set Rotation

This Node has different versions for Scenes and Scene2Ds. Find in the tabs below the documentation for both versions.

Overview

Set Rotation sets the value of a given Scene Object's Rotation Attribute.

Scope: Scene, Function, Prefab.

Attributes

AttributeTypeDescription

Rotation

Vector3

The desired Rotation values of the Scene Object, if one is not provided in the Rotation Socket.

Inputs

InputTypeDescription

Pulse Input (►)

Pulse

A standard Input Pulse, to trigger the execution of the Node.

Object ID

ObjectID

The ID of the target Scene Object whose Rotation value you wish to set.

Rotation

Vector3

A 3-dimensional vector that contains the Rotation components measured in Euler angles along the X, Y, and Z axes of the target Scene Object.

Outputs

OutputTypeDescription

Pulse Output (►)

Pulse

A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.

See Also

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