Get Position

Overview

Get Position returns the position of an Object in a Scene. The Object ID is given as input to the Node.

Attributes

AttributeTypeDescription

Object

ObjectID

The target Object that you wish to return the position of, if one is not provided in the Object ID Socket.

Inputs

InputTypeDescription

Pulse Input (►)

Pulse

A standard Input Pulse, to trigger the execution of the Node.

Object ID

ObjectID

The ID of the target Object whose position you wish to return.

Outputs

OutputTypeDescription

Pulse Output (►)

Pulse

A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.

Position

Vector3

A 3-dimensional vector that contains x, y, and z positions of the target Object.

See Also

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