Get Rotation

Overview

Get Rotation returns the rotation of an Object in a Scene. The Object ID is given as input to the Node.

Attributes

AttributeTypeDescription

Object

ObjectID

The target Object that you wish to return the rotation of, if one is not provided in the Object ID Socket.

Inputs

InputTypeDescription

Pulse Input (►)

Pulse

A standard Input Pulse, to trigger the execution of the Node.

Object ID

ObjectID

The ID of the target Object whose rotation value you wish to return.

Outputs

OutputTypeDescription

Pulse Output (►)

Pulse

A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.

Rotation

Vector3

A 3-dimensional vector that contains Euler rotation on the x, y, and z axes of the target Object.

See Also

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