FadeFromTo Action

Overview

The FadeFromTo Action Node continuously modifies the Opacity of an Object over a specified period of time, thus creating an Animation. Both the initial and final values of the Opacity are chosen by the user. Find an example of how to use this Node and its effect over an Object at the end of this page.

Furthermore, visit the Actions Nodes page for a general introduction to these Nodes.

Scope: Scene, Function, Prefab.

Attributes

Inputs

Outputs

Example

This section shows a simple example of how to use the FadeFromTo Action Node and the effect it has on an Object. We start by configuring the Scene, then build the Logic, and finally show the result.

Scene Configuration

Logic

We then need to configure the Logic. This is done in the Logic Editor.

We use first a Get Opacity Node, which allows us to obtain an Object's current Opacity value, and then the FadeFromTo Action Node, to which we will feed the value previously obtained and configure it for it to change it from there to a fixed value of our choosing.

For this purpose, we set the Attributes of the FadeFromTo Action Node in the following way:

  • Interpolation: Linear

We just leave the From Attribute as it is, since this value will be obtained through the corresponding Input Socket.

Then, we connect the Object ID from the white arc Object Node to the Object ID Input Socket of both Nodes, the Opacity Output from the Get Opacity Node to the From Input Socket in the FadeFromTo Node, and a Pulse through the Get Opacity Node and to the Start Input in FadeFromTo. Thus, having the following Logic configuration:

Final result

Finally, the effect of the FadeFromTo Action Node when triggered is the following:

See Also

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