Set Paint

Set Paint

This Node has different versions based on whether Color or Image is chosen in the Attributes.

Overview

The Set Paint Node sets the value of the fill or stroke's Paint Type selected in the Attributes.

Scope: Scene, Function, Prefab.

Attributes

AttributeTypeDescription

Target

Dropdown

Can be either Fill or Stroke. In the image above, Fill has been chosen.

Index

Int

Determines the layer of the paint content, if one is not provided in the Input Socket. It works in a top to bottom way, where 0 is the top layer and increasing layers are below it.

Paint Type

Dropdown

The type of content that will be used on the inputted Object. The choices are Coloror Image. In this case, Color has been chosen.

Color

Color Selector

If Paint Type is set to Color, this additional Attribute appears. It allows the user to set the color of the paint content for the inputted Object, if one is not already provided in the Input Socket.

Inputs

InputTypeDescription

Pulse Input (►)

Pulse

A standard Input Pulse, to trigger the execution of the Node.

Object ID

ObjectID

The ID of the Object that will have its fill or stroke set (depending on the Target Attribute).

Index

Int

The index of the fill or stroke’s layer.

Color

Color

The color of the Target Object's fill or stroke to be set.

Outputs

OutputTypeDescription

Pulse Output (►)

Pulse

A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.

See Also

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