Set Paint Opacity

Set Paint Opacity

This Node has different versions based on whether Fill or Stroke is set in the Attributes.

Overview

The Set Paint Node sets the fill's Opacity -- meaning how opaque or transparent it appears -- of the selected Object at the specified layer indicated by the Index.

Scope: Scene, Function, Prefab.

Attributes

AttributeTypeDescription

Target

Dropdown

Can be either Fill or Stroke. In this case, Fill has been chosen.

Index

Int

Determines the layer of the fill content, if one is not provided in the Input Socket. It works in a top to bottom way, where 0 is the top layer and increasing layers are below it.

Opacity

Float

How opaque or transparent the fill will appear, if no value is provided in the Input Socket.

Inputs

InputTypeDescription

Pulse Input (►)

Pulse

A standard Input Pulse, to trigger the execution of the Node.

Object ID

ObjectID

The ID of the Object that will have its fill's Opacity set.

Index

Int

The index of the fill’s layer.

Opacity

Float

The fill's opacity of the selected Object at the specified layer.

Outputs

OutputTypeDescription

Pulse Output (►)

Pulse

A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.

See Also

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