Rotation Matrix

Overview

The Rotation Matrix Node receives three angles as inputs and generates a Matrix4x4 that represents a rotation along the X, Y, and Z axes in the received angles.

Scope: Project, Scene, Function, Prefab.

Attributes

Inputs

AttributeTypeDescription

Default Angle X

Float

The angle, in degrees, along the X axis in which the rotation will be performed, if no value is provided in the Angle X in degree Socket.

Default Angle Y

Float

The angle, in degrees, along the Y axis in which the rotation will be performed, if no value is provided in the Angle Y in degree Socket.

Default Angle Z

Float

The angle, in degrees, along the Z axis in which the rotation will be performed, if no value is provided in the Angle Z in degree Socket.

Inputs

InputTypeDescription

Pulse Input (►)

Pulse

A standard Input Pulse, to trigger the execution of the Node.

Angle X in degree

Float

The angle, in degrees, along the X axis in which the rotation will be performed.

Angle Y in degree

Float

The angle, in degrees, along the Y axis in which the rotation will be performed.

Angle Z in degree

Float

The angle, in degrees, along the Z axis in which the rotation will be performed.

Outputs

OutputTypeDescription

Pulse Output (►)

Pulse

A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.

Rotation Matrix

Matrix4x4

A Matrix4x4 representing rotations along the X, Y, and Z axes in the given angles.

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