WebSocket Client Send

Overview

The WebSocket Client Send Node sends a message via the open WebSocket connection specified in Configuration.

WebSocket Communication in Incari is available as a plugin and is enabled as default. However, in the case that it is disabled in the Plugins Editor, it will not appear in the Project Settings and WebSocket Client Send will not show up in the Toolbox. Please refer to the Plugins Editor to find out more information.

Scope: Project, Scene.

Attributes

AttributeTypeDescription

Is Binary

Bool

A boolean which allows the user to choose whether the returned message is in String or binary format. If it is toggled on (true), it will be Binary. If off (false), it will be a String.

Configuration

Dropdown

The identifying connection name that will be used, which is one that was set up in the Project Settings.

Inputs

InputTypeDescription

Pulse Input (►)

Pulse

A standard Input Pulse, to trigger the execution of the Node.

Message

String or Bool

The desired message to be sent through the chosen WebSocket connection. If IsBinaryis toggled off, it will remain a String. If it is toggled on, it will be in Binary format.

Outputs

OutputTypeDescription

Pulse Output (►)

Pulse

A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.

See Also

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