Set Texture

Overview

The Set Texture Node applies a given texture to an Object. This is only possible for Objects which have either a Diffuse Texture or Opacity Map Attribute, either of which can be specified in the Node's Attributes. These can be applied in the Logic Editor by dragging the desired Asset from the Asset Database (which can be populated with Assets by dragging them from the Asset Mananger).

Scope: Scene, Function, Prefab.

Attributes

OutputTypeDescription

Pulse Output (►)

Pulse

A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.

Texture type

Drop-Down

The user selects either Diffuse Texture or Opacity Map depending on the required Attribute of the given Object.

Inputs

OutputTypeDescription

Pulse Output (►)

Pulse

A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.

Object ID

ObjectID

The Object that will have its texture set.

Texture ID

TextureID

The desired texture that will be set for the selected Object.

Outputs

OutputTypeDescription

Pulse Output (►)

Pulse

A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.

Last updated