Play ImageSequence

Overview

The Play ImageSequence Node starts and plays through an ImageSequence at the specified time frames. The Start Frame value must be a smaller number than the End Framevalue. When ``PlayDirectionis set toBackward`, the ImageSequence will be played in reverse.

Scope: Scene, Function, Prefab.

Attributes

AttributeTypeDescription

Start Frame

Int

The selected start frame, if none is received in the Input Socket. When set to 1-1, the start frame is the very first frame of the ImageSequence. Note that it should always be set to a lower value than End Frame.

End Frame

Int

The selected end frame, if none is received in the Input Socket. When set to 1-1, the end frame is the very last frame of the ImageSequence. Note that it should always be set to a greater value than Start Frame.

PlayMode

Drop-down

The PlayMode type. Can be either Frames per Second (frame rate) or Time (duration).

FPS

Int (when PlayMode is set to FPS)

The number of Frames per Second, if one is not provided in the Input Socket.

Duration

Float (when PlayMode is set to Time)

The duration, in seconds, of the ImageSequence, if one is not provided in the Input Socket.

Interpolation Mode

Drop-down

The Interpolation Mode type. Can be either Constant or Linear.

Loop Mode

Dropdown

The looping type, if one is not provided in the Input Socket. Can be Alternate, None, or Repeat.

PlayDirection

Dropdown

The direction in which the ImageSequence plays, if one is not provided in the Input Socket. Can be Backward or Forward.

Inputs

InputTypeDescription

Pulse Input (►)

Pulse

A standard Input Pulse, to trigger the execution of the Node.

Object ID

ObjectID

The ID of the target Object.

Start Frame

Int

The selected start frame. When set to 1-1, the start frame is the very first frame of the ImageSequence. Note that it should always be set to a lower value than End Frame.

End Frame

Int

The selected end frame. When set to 1-1, the end frame is the very last frame of the ImageSequence. Note that it should always be set to a greater value than Start Frame.

Speed

Int or Float (depending on selected PlayMode)

The Frames per Second if PlayMode is set to FPS. The duration in seconds if PlayMode is set to Time.

Loop Mode

String

The looping type. Can be Alternate, None, or Repeat.

PlayDirection

String

The direction in which the ImageSequence plays. Can be Backward or Forward.

Outputs

OutputTypeDescription

Pulse Output (►)

Pulse

A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.

See Also

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